Given the feedback so far there is a clear need to improve player behavior sooner than later so we accelerated our implementation of the Vice and Virtue system. We'll continue to experiment with it throughout Early Access so don't consider the current version written in stone. Here is a quick summary of how it works:

At the end of each Quick Play match players can give Virtue points to players for being friendly, helpful or displaying other forms of positive behavior. Alternatively, they can report players to give them Vice points for being offensive, abusive, or displaying other forms of negative behavior.

As you earn Virtue points you will increase your Virtue level. At each Virtue level you will be given a Virtue Chest containing free loot. You do not need a key to open a Virtue Chest - your kindness has already unlocked it. We anticipate in the future that there will be special loot that can only be gained through Virtue. We will grant these rewards retroactively so there is an extra incentive to start earning Virtue points now!

However, if you earn enough Vice points you will be demoted to Vice Level 1 where you will no longer collect rewards or gain experience and your in-game chat will be restricted. Continue to earn Vice points and you will be further demoted to Vice Level 2 where the penalties are the same as Vice Level 1 but you can only play with players also at Vice Level 2. Welcome to prisoner's island. Positive behavior will allow you to recover from both states.

Any reward and punishment system can be subject to abuse so we've taken appropriate measures and will continue to refine them over the course of Early Access. There are three player facing measures that you should know about:

  • You can only give and receive Vice and Virtue after Quick Play matches.
  • You cannot give Virtue or Vice to members of your party.
  • The amount of Virtue or Vice you give will be discounted if you give it out indiscriminately. Use it wisely or your influence will decline - possibly to zero!