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Click on a Stat to learn more about it.

Health:Edit

Maximum Health.

Health Regeneration:Edit

Increases Health renewed per second.

Armor:Edit

Armor reduces Physical Damage taken.

Magic Resistance:Edit

Magic Resistance reduces Magic Damage taken.

Resilience:Edit

Reduces the duration of Stuns, Slows, Silences, and Roots by a percentage.

Movement Speed:Edit

Increases the hero's speed as they move through the world.

Attack Power:Edit

Increases the damage of basic attacks and some abilities.

Attack Speed:Edit

Increases the rate of basic attacks.

Critical Strike Chance:Edit

Increases the chance that a basic attack will critically strike and deal additional damage.

Critical Strike Damage:Edit

Increases the bonus damage of each critical strike by a percentage.

Scalar Armor Penetration:Edit

Ignores a percentage of enemy Armor when determining Physical Damage.

Flat Armor Penetration:Edit

Ignores a flat amount of enemy Armor when determining Physical Damage.

Scalar Life Steal:Edit

Heals for a percentage of the basic attack damage dealt.

Flat Life Steal:Edit

Heals for a flat amount of the basic attack damage dealt.

Attack Range:Edit

The range at which a hero can target a unit for a basic attack.

Mana:Edit

Maximum Mana.

Mana Regeneration:Edit

Increases Mana renewed per second.

Special Power:Edit

Increases the damage of most abilities.

Cooldown Reduction:Edit

Reduces ability cooldowns by a percentage.

Scalar Magic Penetration:Edit

Ignores a percentage of enemy Magic Resistance when determining Magic Damage.

Flat Magic Penetration:Edit

Ignores a flat amount of enemy Magic Resistance when determining Magic Damage.

Spell Vamp:Edit

Heals for a percentage of the ability damage dealt.

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